In Marandus Crafting Set Station (need 3 traits). There are 3 Crafting Set Stations in Vvardenfell, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses. Lord Vivec wants to reward those who helped restore his power and save Vvardenfell from Barbas and Clavicus Vile. I need to stop Barbas and recover Lord Vivec's energy. In an effort to locate and take control of Clockwork City, he tricked me into helping him drain Lord Vivec's energy. Before we deal with Barbas, we need to restore enough energy to Vivec to keep the moonlet from plummeting out of the sky.Īrchcanon Tarvus revealed himself to be Barbas, the hound of Clavicus Vile. The Daedric hound Barbas tricked us into depleting Lord Vivec's energy so he could determine the location of Clockwork City. However, it also makes the Ashlander practically impervious to harm. Archcanon Tarvus believes that Chodala's staff holds the key to saving the Warrior-Poet. Lord Vivec's condition continues to deteriorate as his energy drains away. He wants me to confirm his involvement and find a way to get his staff without starting a war with the Ashlanders. He asked me to work with Archcanon Tarvus to determine the source of the attack by conducting investigations throughout Vvardenfell.Īrchcanon Tarvus agrees that Chodala is somehow involved in Lord Vivec's loss of power. Lord Vivec fears that the mysterious affliction that drains his divine energy may be the result of an enemy's attack. Captain Jenassa can take me there from Daggerfall, Davon's Watch, or Vulkhel Guard. He said to find him outside the town of Seyda Neen. I received a letter from Canon Llevule inviting me to travel to Morrowind so I can be introduced to Lord Vivec. There are 7 Zone Story Quests in Vvardenfell. Completing these quests can award you with skill points, experience, gold, and gear.
THE LONG DARK FULL MAP PLUS
Plus there is a bed.Zone Story Quests are the main story arc for the zone. It's one of two places that has a forge to start making your improvised tools. It is enterable via a hole in the right side of the ship, or by climbing up the ice onto the fore deck and entering the hull via the door. Officially named 'Hibernia Processing Plant', this is a very large facility featuring cars, trailers, a large warehouse and (presumably) whale bones.Ī large fishing vessel known as the Riken, appears to be frozen into the sea. This is a GREAT Starter place, that's right, you heard me, you CAN SPAWN in here. The one thing it's missing is a workbench.It also has a bed, crates, and you can go to the top of the lighthouse and go out side. Note: This is likely the only self-contained safehouse in the area, with its storage, source of reclaimed wood (good if you're snowed in) and heat source. The only two known ways of getting up to it are by scaling the side (the spot where the body is is the easiest) or by simply taking the path (and bridges) leading to it. The lighthouse is a standard red-and-white striped tower, making it very, very easy to spot. This New Area, includes another mine entrance, lighthouse, broken boat and a whale processing plant. Several key shelters, plenty of hostile wildlife, and harsh weather conditions to be found around these remnants of a once-thriving whaling industry. Desolation Point is one of the Regions in the game The Long Dark.įor intermediate players.